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Showing posts from November, 2025

Boing: Exploring Digital Objects as Instruments Through Code and Sound

Boing: Exploring Digital Objects as Instruments Through Code and Sound Not every project shared on Hacker News is designed to optimize workflows, scale startups, or shave milliseconds off performance. Occasionally, a Show HN submission appears that reminds the community why many people learned to code in the first place: curiosity, play, and creative exploration. Boing is one of those projects. Introduced in a recent Show HN post, Boing is a creative, interactive experiment that focuses on digitally modeling objects and turning them into sound-producing instruments . Rather than presenting itself as a productivity tool or commercial product, Boing lives at the intersection of art, sound design, and software engineering —a space that often resonates deeply with Hacker News readers. What Boing Is About At its core, Boing is an exploration of how digital objects can behave like physical instruments . The project models unusual or aesthetically interesting forms and allows them to generat...

Show HN: I built Magiclip – an all-in-one AI studio https://ift.tt/yO6NDnw

Show HN: I built Magiclip – an all-in-one AI studio Hi HN I’ve been working on a tool I personally needed as someone who edits a lot of video content. The problem is simple: Modern video editing requires 8+ different tools, all slow, all noisy, all repetitive. Subtitles here. Audio cleanup there. Silence removal elsewhere. Upscaling in another tool. AI voice in a different one. A clip extractor somewhere else… So I built Magiclip.io — a single interface that automates the most boring parts of editing. What it does today Auto-subtitles (fast & accurate) Silence removal AI voice-over Audio enhancement Image upscaling Clip extraction from long videos Thumbnail generation Quick TikTok/Reels format conversion And more coming The idea isn’t to replace full editors. It’s to remove the friction of things we repeat 100 times. Upload → Magic → Download. No timeline, no project files, no complexity. Why I built it I edit content frequently, and the workflow felt unnecessarily painful. Magicli...

Show HN: Explore what the browser exposes about you https://ift.tt/63ZPTNr

Show HN: Explore what the browser exposes about you I built a tool that reveals the data your browser exposes automatically every time you visit a website. GitHub: https://ift.tt/KvXbs4Q Demo: https://neberej.github.io/exposedbydefault/ Note: No data is sent anywhere. Everything runs in your browser. https://neberej.github.io/exposedbydefault/ November 24, 2025 at 07:05PM

Show HN: My first published app – track contraception ring cycle https://ift.tt/N8HEDnx

Show HN: My first published app—track contraception ring cycle My wife said she wished there was a big widget on her phone that told her when to take her Nuvaring out. So I vibe coded one. What other problems can it solve? https://ift.tt/5WxbSqV November 25, 2025, at 12:43AM Lunella – Contraceptive Ring Tracker  Overview App Name: Lunella Developer: Aaron Edell Platform: iOS (iPhone, iPad, Mac) Category: Health & Lifestyle Core Purpose: Helps users track NuvaRing® or other 28-day contraceptive ring cycles with a discreet, privacy-first widget that reduces mental load and ensures confidence in cycle management.  Key Features (Expanded) At-a-glance IN/OUT widget Large, clear home screen widget showing whether the ring is currently in or out. Designed for quick reassurance without opening the app. Automatic cycle tracking Default cycle: 21 days in, 7 days out. Smart notifications for removal and reinsertion. Handles irregular starts or skipped cycles gracefully. Privacy...

Show HN: I wrote a minimal memory allocator in C https://ift.tt/chYvU0T

Show HN: I wrote a minimal memory allocator in C A fun toy memory allocator (not thread safe, that's a future TODO). I also wanted to explain how I approached it, so I also wrote a tutorial blog post (~20 minute read) covering the code which you can find the link to in the README. https://ift.tt/69mycvr November 23, 2025 at 11:25PM

Dank-AI: Deploy AI Agents 10x Faster with JavaScript-Native Orchestration

  Dank-AI: Deploy AI Agents 10x Faster with JavaScript-Native Orchestration A new framework that simplifies containerized deployment across AWS, GCP, Azure, and Kubernetes. Deploying AI agents at scale is still a pain point for many developers. Between dependency conflicts, environment mismatches, and the complexity of scaling across cloud providers, projects often stall before reaching production. That’s why Dank-AI is interesting. It’s a JavaScript-native framework that lets you define agents in dank.config.js , then automatically containerizes them into Docker images. This means you can deploy to AWS, GCP, Azure, or Kubernetes without rewriting infrastructure code. Unlike traditional Python-heavy stacks, Dank-AI is lightweight, developer-friendly, and designed for speed. It supports multiple LLMs like OpenAI, Anthropic, Cohere, and Ollama, and comes with built-in monitoring dashboards for CPU/memory usage, error tracking, and endpoint configuration. Imagine spinning up a custo...

Show HN: Eidos – AI IDE that generates and edits game prototypes instantly https://ift.tt/dGInyUR

Show HN: Eidos – AI IDE that generates and edits game prototypes instantly I built EIDOS because I wanted a faster and more flexible way to prototype game ideas without repeatedly writing the same boilerplate code. EIDOS is an AI-powered IDE that can: • Generate gameplay code from natural language descriptions • Edit existing code through an integrated AI assistant • Open the correct editor automatically (text editor, code editor, or video editor) depending on the file • Run prototypes instantly for quick iteration As a solo developer, I spent years building my own tools to speed up experimentation. This project is the result of trying to remove the setup time, folder structures, and repetitive coding that often slow down early-stage game development. I’d appreciate any feedback on usability, performance, or what features would be most helpful for indie developers or small teams. https://ift.tt/jpHG1LM November 23, 2025 at 02:15AM

Show HN: Skedular, a Smart Booking and Workspace Management Platform https://ift.tt/6UycY3j

Skedular: A Middle-Ground Booking Platform for Shared Spaces and Multi-Location Operations Managing shared spaces sounds simple until it isn’t. As organizations grow, the complexity of coordinating rooms, desks, studios, sports facilities, and meeting spaces across multiple locations quickly becomes a challenge. Many booking tools either cater to very small use cases with limited flexibility or swing to the opposite extreme—enterprise platforms that are expensive, bloated, and difficult to adopt. Skedular positions itself deliberately between these two extremes. Introduced in a recent Show HN post, Skedular is a smart booking and workspace management platform designed for councils, co-working spaces, local venues, and multi-location organizations that need power without unnecessary complexity. What Skedular Is Trying to Solve At its core, Skedular aims to centralize the management of bookable assets —anything from meeting rooms and desks to studios and sports facilities—within a singl...